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Jet force gemini vela face
Jet force gemini vela face















Instructions and known issues are listed a few posts above.

#Jet force gemini vela face download#

the lazy student life seems to be finally over now.īut hey, you still have my Demo to play, don't forget to download and test and please tell me what your hardware configuration is and how much FPS you got. I also have a job now which starts at 11th of March, so don't expect a lot of updates in the next months, I will see how much I can do while I'm a full-time worker. But I have to place tons of models and waypoints again so there's a lot of stuff that has to be redone. I also have the plasma gun and the gatling drone saved seperately so these assets are also still avaliable. Then I successfully recovered half of the level from the previous Unity 3.5 version and my terrain data (which even includes texturing of the terrain) is still there. While saving I got a memory error in Unity (after applying occlusion culling to the scene) and the whole echidna section is completely gone because the crashed saving process simply deleted the scene data. You can charge up your shot and fire a constant beam with no delay which splatters your enemies when it's charged up! Hint for ATI graphic card owners - if the FPS is very bad try to turn off Catalys AI in the Catalyst Control Center/driver settings. Then I know how well the game runs on several systems.

jet force gemini vela face

Demo ends here and is limited to only one areaĬonstructive critisism is welcome and please keep an eye on your FPS counter and tell me which value you reached. The second life force door doesn't open. Yap - extra for you so you can do a very intense and relaxed testing without getting killed very fast. The game will try to perform a scene change, but since only one scene is included in the demo you'll only recieve a black screen. Do not try to enter the door again through which you enter the level. Air units are coming out of the wall instead out of the treetops.

jet force gemini vela face

This is an error in the AI which I still have to search and fix. Drones sometimes walk through obstacles or stop and turn around their own axis very fast. This does work but I missed the right configuration before upload! Sorry! Camera isn't behind the player when the game starts. I hope I can somehow fix this but it has my attention Plasma Gun isn't integrated in the Demo, it's not finished yet WHAT WE KNOW AND WHAT WE'RE ABOUT TO FIX: Use the mousewheel to scroll through the weapons. When your gun is visible you can fire unprecisely by pressing the left mouse button or you can enter the aiming-mode by pressing the right mouse button. Show or hide your gun by pressing Q or the mouse wheel. use W,A,S,D to run around, press and hold left shift to walk (I explained Unity crashed during WebPlayer build -> StackAllocator.cpp causes memory error)

jet force gemini vela face

download and extract GoldwoodForest.zip, run GoldwoodForest.exe and press the right mouse button on the title screen to enter the game. After a lot of requests we finally release our first playable Demo of Jet Force Gemini: Resurrection and you are allowed to test one area of the second level Goldwood. What you can actually do now is, when you are in "aim mode" you can do a salto to the side to evade shots very fast and I force you to use it especially during I personally never used crawling and rolling but I thought about implementing it. We now start to make the last level of his path and maybe after that our main char "Nash" is getting the overwork he deserves. He will get a quite big overwork when we proceed in the game. The player char was our first real model and our first try of animation but we get better with each model - and the head is build from a photo, that's why he looks quite realistic too. But Goldwood is bright and colourful and also got its underground tunnels like the original but even there you'll find a lot of new stuff If the level wouldn't have been called "Spawnship" you would have had no idea that Drones should be produced there - and so we took the Spawnship colours, made them a little more sinister and put a lot of technical stuff in there which - we admit - diverged a lot from JFG because you've never seen elements like this in the game (not even on the Battleship Sekhmet). Basically because the original Spawnship was nothing more than a fat hull with violet and blue/green lights in it with a little bit of water and a few chains hanging from the roof. This was not the case when we released our Spawnship-Trailers and maybe it was a mistake to release them as first look. Click to expand.Thanks a lot I'm glad some of you can now actually see the elements of the N64 version.















Jet force gemini vela face