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Bioshock infinite concept art faces
Bioshock infinite concept art faces












bioshock infinite concept art faces

BIOSHOCK INFINITE CONCEPT ART FACES HOW TO

Shadows become a huge part of the design stage because it gives an idea to the 3D modellers, how to make the character look under various lighting and create the best visual conditions for the character to be represented in the desired way.Ĭoncept Art can also be used to show the visual elements of the game.

bioshock infinite concept art faces

Usually, the art will not just be a still image, but a moving or rotational view of the particular character(s). In images like these, more often than not, digital software is involved to make the images look more photo-realistic and therefore, more accurately linked to what the final character would look like.Ĭoncept Art does not have to look realistic for the soul reason that it is ‘conceptual’, however it can be used to show contrast in lighting, mid movement and simply just parts of the characters uniform/clothing. The image above shows the variation that has been put into different versions of the same model, this is because in order for the game to come across to the player as believable, all the characters in the game have to appear different but contain the same principles.

bioshock infinite concept art faces

A good game to use for an example would be Fable 3 due to the fact that lots of time and artists were put into making the game look as aesthetically pleasing as possible. Concept Art is used in games development to gather a common idea of what they want the characters and environment to look like in various conditions and stages.














Bioshock infinite concept art faces